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- Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role.
- The Althea Campaign: The Scroll (The First Day). This module has been a long time coming and I thank everyone for their patience. I also thank everyone who has helped bring this project to fruition, and you for downloading and.
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NWN2 Mot. B Makeover So. Z Edition at Neverwinter 2 Nexus.
NWN2 Mot. B Makeover So. Z Edition (v. 20. Brendan Bellina "Kaldor Silverwand"The NWN2 Mot.
B Makeover So. Z Edition is a collection of scripts, items, and UI modification that can be applied to the NWN2 Mask of the Betrayer Campaign in order to enable features of So. Z when playing Mot.
B. This requires the NWN2 OC, Mot. B expansion, and the So. Z expansion. IMPORTANT: Because of the complexity of the installation it is required that you backup your Mot. B campaign folder before installation. This will allow you to uninstall the Makeover by restoring from the backup.
В If you do not have a backup then you will have to reinstall the OC, Mot. B, and So. Z. Because of the significant changes to the game behavior introduced with the Makeover it will not be completely compatible with other game modifications that alter the standard module scripts or the UI. This includes Kaedrin's Pr. C pack. В It is strongly recommended that you remove any content from the override folder when playing the Makeover. This collection is specifically designed for use when playing the NWN2 Mot. B expansion. If properly installed it will not affect the OC, So.
Z, or 3rd party modules and campaigns. The author, Brendan Bellina (aka Kaldor Silverwand in the NWN2 forums and NWN2 Vault), is not in any way responsible for any use of the components in this collection. This collection is provided for free and without warranty. Grateful missives may be directed to bbellina@alumni. The Makeover can be applied either before beginning or after beginning the Neverwinter Nights 2 Mot. B campaign. If applied after already beginning a campaign then the recipe books and Campaigner's Guide will not be available (these are not required anyway) and spawned NPC's in already loaded modules will not be able to be spoken to except by the main PC.
Also depending on where you are in the campaign some optional plot paths and optional items may not be available. To get the most from the Makeover and avoid bugs it is recommended that you start a new game using the Makeover. Features: Many features can be customized by editing two 2da files included with the Makeover with a text editor such as Notepad (on Windows) or Text. Edit (on Macintosh).
There is no longer a need to use the Toolset to customize the features. See section "Customizing the Makeover Features" below to learn how to customize the features.
Additions to Player Menu: Options to open the Party Editor and the Player Chat are available in the Player Menu.(The default player menu is condensed. If you prefer a slightly larger menu then navigate to the C: \Program Files\Atari\Neverwinter Nights 2\Campaigns\Neverwinter Nights 2 Campaign_X1\UI folder and rename playermenu_popup. Party Creation: So. Z Party Creation is enabled.
This allows up to 6 player created party members (one of which is the main PC) in addition to the standard OC companions. Party Members are created via the Party Editor option in the Player Menu. The Party Editor option can be accessed at any time.
This is comparable to the guestbooks used in So. Z. (Note that player- created characters will be excluded from the Dreamscape except in the final battle areas).(The number of party members allowed can be altered by altering the Campaign properties using the toolset Campaign plug- in. Unfortunately this cannot be altered except by using the NWN2 Toolset.)Enhancement of the initial provisioning: When the campaign begins the initial player will be provided the recipe books and a few coins of life. Multi- classing Companions: Companions can be multi- classed when leveling up.
Maximum number of companions: The party limit of 5 has been increased to 8 to allow full use of the companions. The optional OC companions that may join during Act II do not count against this limit.)NPC Conversation enhancement: All NPC's that have the standard spawn script (most of them) can be conversed with by any member of the party rather than just the main PC. Because most conversations are designed to be with the main PC only there may be bugs introduced by using party members for important conversations.
Because the final areas in the game are very Spirit Eater centric, in those areas only the main PC can speak to NPCs. Death and Bleeding System: When the game is played on Normal or higher difficulty mode the So. Z Death system will be applied to the party members. In addition an XP penalty will be applied to characters when they are killed. Party members will remain dead when killed and will be valid targets for resurrection.
Because the campaign requires companions to be alive often during transitions and conversations unexpected behavior may occur if a companion is dead at such a time. Death will cause a permanent experience point loss to the character.
The Coins of Life used in the So. Z will be available to be used to resurrect dead characters. Playing in Easy mode will cause the death system to behave as it does in the unmodified OC except that there will be an XP penalty applied when dying. This XP penalty will not be enough to cause de- leveling.
Rest System: The rest system implemented causes the party to rest for 8 hours. When the game is played on Normal or higher difficulty mode resting is restricted to once in an 8 hour period and restricted to natural areas. Item Level Restriction: Equipable enchanted weapons and armor can be restricted to use based on the level of enchantment and the level of the person attempting to equip the item. A person must have 2 levels of experience more than the level of enchantment. This is not a feature of So. Z but was added in the Makeover to attempt to keep game balance. Rechargeable staves, wands, and rods: Standard staves, wands, and rods can be recharged by making them the target of arcane spells.
This is not a feature available in So. Z. Nothing forces you to use this feature, but if you want to make it impossible to use then do not copy the folder Rechargeable Mage Items into the campaign folder. Enhanced So. Z Crafting and Enchanting: All items that can be crafted in So.
Z can also be crafted in Mot. B using the existing workbenches in the OC. Items that require trade resources in So. Z to craft will require an equivalent wood or ingots. Recipes are automatically placed in the Recipe Books, as in So.
Z, however the recipe books are no longer cursed and can be given to any party member to carry. Also, unlike So. Z, recipes do not need to be in a recipe book in order to be used. Recipes and components will be randomly available in standard Mot. B stores. The recipes and components are added to the store inventory only the first time a store is opened.
Each store has a 6. Some merchants are guaranteed to have So. Z items: - Feodorra and Magda will have low level recipes and common crafting components- Katya and Shelvedar will have healing items, medium level recipes, and common crafting components- Azim will have healing items, medium level recipes, and rare crafting components- Omaga will have healing items, high level recipes and rare crafting components. A number of additional items that were intended to be craftable in So.
Z but were not due to bugs and/or missing recipes or items can also be crafted. These include: - Acid Bomb- Fire Bomb- Bracers of Armor +4- Gauntlets of Dexterity +2- Adamantine Breastplate- Poison Bolts- Darksteel Darts- Darksteel Shuriken- Darksteel Throwing Axes- Cold Iron Halberd- Darksteel Halberd. Fixed crafted items include: - Adamantine arrows (added magical +2 damage)- Adamantine bolts (added magical +2 damage)All So. Z Enchantments are available. Only enchantments that are available in the OC are available in the Makeover. Companion Conversations updated so that you can take their gear even when they are not currently in the party. Nasher's Items are supported in the game in case they are imported from the OC Makeover.
Spirit energy is not lost if standing idly (this will prevent it from being lost while using inventory or leveling up or waiting until dawn/dusk). Spirit energy is still lost when resting. During Ice Troll combat challenge the player- created party members other than the main PC will be frozen. Because the OC Makeover allowed Shandra Jerro to accompany the Knight Captain to the final KOS confrontation, conversations in the Mot. B Makeover about the OC companions include references to Shandra.- -- -- -- -- -- -- -- -- -- -- -- Customizing the Makeover Features: The behavior of the rest system, death system, and Item Level Restriction system can be customized by editing the 2da file "C: \Program Files\Atari\Neverwinter Nights 2\Campaigns\Neverwinter Nights 2 Campaign_X1\NWN2 Mot. B Makeover So. Z Edition\mo_nx. The behavior of the crafting system can be customized by editing the 2da file "C: \Program Files\Atari\Neverwinter Nights 2\Campaigns\Neverwinter Nights 2 Campaign_X1\NWN2 Mot.
B Makeover So. Z Edition\So. ZCrafting. Plus\So. ZCrafting. Plus_options.
Each of these files can be edited using a standard text editor such as Windows Notepad (just start Notepad and drag the file to edit into the open Notepad window) or Mac OS X Text. Edit (just drag the file to edit onto the Text. Edit application icon in the Applications folder or Dock). These files are read when when a module is loaded, so it is recommended that you save your game before editing them and then reload your saved game after editing them.
A 2da file is simply a spreadsheet- like text file containing rows and columns. Each row has an integer identifier, starting with value 0, and several columns of data.
The columns are delimited by spaces. While they can be edited using the toolset, the author does not recommend that.
In each file the columns are: - Row ID (For NWN2 2da's the ID column has no column header)- LABEL - this is the name of the feature. These must not be edited.- ENABLED - This indicates whether a feature is enabled ("1") or not ("0") or enablement is not relevant ("****").- VALUE - An integer value that is relevant to the feature.